Formats and Standards

Note

Here you can find a list of formats and standards that we use in our production.


Textures

Painted textures (color, specular, reflection, fur maps etc..... almost everything) .tga
Photoscan textures (easier because .jpg doesnt have an alpha channel) .jpg
Data maps, 32bit textures (displacement, etc.) .exr
Textures for rendering (32bit and 8bit.....basically all) .rat

Rendering

.exr Half-float (16bit), zip-scanline, multichannel, Auto-data window, linear (Gamma 1.0)

3d

Maya .mb

Cache

Geometry (Rigs, props etc.) .abc
Cameras (Shotcam....) .abc
Locator .abc
Fur (Guide curves are always cached before rendering). .bgeo