Formats and Standards¶
Note
Here you can find a list of formats and standards that we use in our production.
Textures¶
| Painted textures (color, specular, reflection, fur maps etc..... almost everything) | .tga |
| Photoscan textures (easier because .jpg doesnt have an alpha channel) | .jpg |
| Data maps, 32bit textures (displacement, etc.) | .exr |
| Textures for rendering (32bit and 8bit.....basically all) | .rat |
Rendering¶
| .exr | Half-float (16bit), zip-scanline, multichannel, Auto-data window, linear (Gamma 1.0) |
3d¶
| Maya | .mb |
Cache¶
| Geometry (Rigs, props etc.) | .abc |
| Cameras (Shotcam....) | .abc |
| Locator | .abc |
| Fur (Guide curves are always cached before rendering). | .bgeo |