Work and Publish¶
Our system of work and publish explained. It is really as simple as copying and overwriting your work at the right locations, so dont be afraid ;)
Separate work and publish locations¶
This is just the simple principle that you manage what you give to production. Fellow coworkers never see your messy workspaces and only grab the content that you have published for them to use.
If the object you want to use is not published, then dont just use a version from the responsible persons workspace. Instead ask the person for the content.
In many locations you will find a work folder which might contain the same folderstructure where itself is in for example :
3d/maya/scenes/assets/ <-- This is where people USE your work chars props cameras ... **work** 3d/maya/scenes/assets/work <-- This is where people work chars props cameras ...
Here is an example for concept artists, to show that this principle is not limited to 3d :
2d/concept_art <-- This is where people watch work chars/ ulfbert/ ulfbert_concept_hair <-- People go here to WATCH the latest ulfbert hair concept props ... **work** 2d/concept_art/work <-- This is where people work chars ulfbert/ ulfbert_concept_hair_a_0001_mh.psd <-- People go here to CREATE the latest ulfbert hair concept ulfbert_concept_hair_b_0002_mh.psd ... props ...