I am a texture painter

Note

Hi Marco, you radical machine!
Here is a quick summary of the important things for you...

Where to put your Mari, Mudbox projects or PS files?

Please work on your textures in this folder
Y:/Production/3d/maya/scenes/assets/work/chars/CHARACTERNAME/textures
Y:/Production/3d/maya/scenes/assets/work/props/PROPNAME/textures

Please version up like this:
ulfbert_textures_a_0001_mh.mra
ulfbert_textures_a_0002_mh.mra
ulfbert_textures_b_0003_mh.mra
...
chimney_textures_e_0005_mh.mud
chimney_textures_f_0006_mh.mud

Where to put the textures for the shading artist to use?

Please put the textures you want Manuel (or me) to use in
Y:/Production/3d/maya/scenes/assets/textures/CHARACTERNAME

Please name them without version (this is called publishing in fancy TD speech):
bump.1001.tga
bump.1002.tga
...
color.1001.tga
color.1002.tga
...
etc.

It is just important, that you overwrite your older files and dont version here, so that the
textures that are used in the shaders update themselves.

What formats for textures?

Simply put: Everything is .tga except displacement maps which are .exr
and maps from photoscan which are .jpg

Should you have any questions, you are totaly welcome to email Manuel or me ;)