renderReconstruct

Automatic reconstruction of multichannel exrs that have been created according to our pipeline standards. This has happened most probably with a module from helga.maya.rendering.createUpdateRenderElements.

The following elements can be reconstructed separately:

  • Light
  • Data
  • Framebuffer
  • Multi Mattes
  • Shadow

Of course it is also possible to recreate them alltogether.

Note

The final result of the reconstruction might differ a little from the original rendering, since Ambient Occlusion is rendered as an Extra Tex pass and multiplied with the GI on reconstruction.


Usage

from helga.nuke.reconstruction.renderReconstructVRay import renderReconstruct
reload(renderReconstruct)

#Create instance
renderReconstructInstance = renderReconstruct.RenderReconstruct()

#------------------------------
#Select some Nuke Read nodes
#------------------------------

#Reconstruct all elements
renderReconstructInstance.reconstructAll()

#Reconstruct light only
renderReconstructInstance.reconstructLightREs()

#Reconstruct data only
renderReconstructInstance.reconstructDataREs()

#Reconstruct framebuffer only
renderReconstructInstance.reconstructFramebufferREs()

#Reconstruct multi mattes only
renderReconstructInstance.reconstructMultiMatteREs()

#Reconstruct shadow only
renderReconstructInstance.reconstructShadowREs()

class helga.nuke.reconstruction.renderReconstructVRay.renderReconstruct.RenderReconstruct[source]
nodetypeMatches(node, nodetype)[source]
reconstructAll()[source]

Reconstruct all render elements (AOVs) for the selected Read nodes. The elements are added together to reconstruct the final render. The rendering might differ a little from the original since Ambient Occlusion is multiplied with the GI.

reconstructDataREs()[source]

Reconstruct data render elements (AOVs) for the selected Read nodes.

reconstructFramebufferREs()[source]

Reconstruct framebuffer render elements (AOVs) for the selected Read nodes.

reconstructLightREs()[source]

Reconstruct light render elements (AOVs) for the selected Read nodes.

reconstructMultiMatteREs()[source]

Reconstruct multi matte render elements (AOVs) for the selected Read nodes.

reconstructShadowREs()[source]

Reconstruct shadow render elements (AOVs) for the selected Read nodes.