createShadowPass

Automatic setup of the following VRay Render Elements in Maya. They are also the names of the channels in the multichannel exr. You can call this function as often as you want. It will not duplicate existing elements, only add missing ones.

The following elements are created:

  • RawShadow
  • Shadow

Usage

from helga.maya.rendering.createUpdateRenderElements import createShadowPass
reload(createShadowPass)

#Create instance
createShadowPassInstance = createShadowPass.CreateShadowPass()
#Create/Update shadow passes
createShadowPassInstance.createShadowPass()

class helga.maya.rendering.createUpdateRenderElements.createShadowPass.CreateShadowPass[source]
REWithAttrAndValueExists(attrName, attrValue)[source]
createRawShadowRE()[source]
createRenderElement(renderElementName)[source]
createShadowPass()[source]

Function to create/update shadow passes (see above for AOV types).

createShadowRE()[source]
vrayLoaded()[source]